A 20-update target stays inside the 15-30 expected range for 14 months. The public record lands 7 short, about 35% under that target.
This is based on public-source facts plus market research from multiple sources. If a stronger alternative report exists, the numbers should move with the data.
14 public App Store entries. 13 updates after launch. The story is the 203-day update gap from November 21, 2025 to June 12, 2026 - nearly half of the 14-month launch window.
Honest read: many public notes are bug fixes, UI changes, or performance work, with one larger AI/free-trial release. That does not prove every update was equal work.
A clean market read separates build, maintenance, and update work. These are benchmark ranges, not actual spend records.
The useful price story is not just the final $215 number. The price concern was raised before launch, then the lower price still did not solve the product-depth issue.
Nate's infield membership included team calendars, 5-Tool Training, College Fit List, and recruiting-system pieces.
Platform context: same Thinkific-style system Greg used for baseball/recruiting work, not the same Gold Glove product.
Current public pricing is $19.99/month or $214.99/year, rounded here to $20/month or $215/year.
That is about $57-82 less than a $297 Gold Glove year, depending on monthly versus yearly comparison.
Concept notes say the app was marketed around $500 with no discount, before the product had proven depth.
The concern was on the table while launch timing and team-tool expectations kept moving.
The public App Store listing now shows $19.99/month and $214.99/year.
The lower price does not erase the smaller feature set, team-tool gap, or flexibility issue.
- App first, team tools immediately after.
- Very doable features people wanted, similar in spirit to Nate's Shot Clock app.
- Back then: roughly $20k-$30k to build; smaller features about half now.
- Pricing was still unresolved.
- Detailed concepts and competitor-tool ideas were already visible.
- Some concepts could be standalone high-value businesses if built right.
- May 2025 launch instead of the expected window.
- Timelines moved and team tools still did not have a real plan.
- Wireframes and full design concepts were on the table.
- Team and camp tools did not compete with the current app.
- Ideas matched Trosky-style programs that already worked.
- Another year was effectively lost.
- The expectation was still a team-tool solution that made sense for everyone.
- Keep the point tight: the promise kept moving.
- The concept shifted from delayed to not being built.
- That is the core product-promise issue.
Apple
App Store
Release Proof: 14 public entries plus $19.99/month and $214.99/year pricing.
Clutch
Avg $90k
Benchmark: reviewed mobile app projects average around $90k, with buckets reaching six figures.
GoodFirms
15%-25%
Benchmark: maintenance/support can run 15%-25% of original build cost.
Upwork
$160-$4.5k/mo
Maintenance context: post-launch work can run $160-$4.5k per month.
AWS
$100-$1k/mo
Operating context: cloud pricing is pay-as-you-go support, not fixed proof of spend.
Maintenance context: operating and maintenance cost as a share of original build cost.
McKinsey
20%-30%
Velocity context: better tooling can reduce build and update cost and improve iteration speed.
PTB
Concept
Concept Context: timeline narrative, Nate's Gold Glove comparison framing, and product-value notes.