A 20-update target stays inside the 15-30 expected range for 14 months. The public record lands 7 short, about 35% under that target.
App Store + benchmark modelThe App Store public version history shows 14 entries total: the May 12, 2025 launch listing plus 13 updates after launch. Against a 20-update growth target, that is 7 short, about 35% under pace, with a 203-day public gap from November 21, 2025 to June 12, 2026.
This is based on public-source facts plus market research from multiple sources. If a stronger alternative report exists, the numbers should move with the data.
The App Store list shows 14 public version entries total: one launch listing plus 13 post-launch public updates. The clearest issue is the 203-day update gap from November 21, 2025 to June 12, 2026.
Honest read: many public notes are bug fixes, UI changes, or performance work, with one larger AI/free-trial release. That does not prove every update was equal work.
App Store release notesA clean market read separates build cost, annual operating cost, and update work. These are benchmark ranges, not actual spend records.
The useful price story is not just the final $215 number. The price concern was raised before launch, then the lower price still did not solve the product-depth issue.
Nonprofit membership on Thinkific, same platform used by Greg for recruitment programs.
Older product, proven demand, and still priced higher.
App Store listing rounds to $215/year, which is $82 less than Gold Glove.
Lower price did not fix the smaller feature set or flexibility gap.
No exact user-count claim is stated because the pasted thread says not to state unsupported exact counts unless internally sourced.
This section is concept context. It shows the product opportunity and the repeated date movement without overwriting the point.
- App first, team tools immediately after.
- Very doable features people wanted, similar in spirit to Nate's Shot Clock app.
- Back then: roughly $20k-$30k to build; smaller features about half now.
- Pricing was still unresolved.
- Detailed concepts and competitor-tool ideas were already visible.
- Some concepts could be standalone high-value businesses if built right.
- May 2025 launch instead of the expected window.
- Timelines moved and team tools still did not have a real plan.
- Wireframes and full design concepts were on the table.
- Team and camp tools did not compete with the current app.
- Ideas matched Trosky-style programs that already worked.
- Another year was effectively lost.
- The expectation was still a team-tool solution that made sense for everyone.
- Keep the point tight: the promise kept moving.
- The concept shifted from delayed to not being built.
- That is the core product-promise issue.
Timeline statements are PTB concept notes, not independent public-source proof.
Public web source titles below are live links. PTB concept notes stay separated from public proof. App Store rechecked July 15, 2026.
Apple
App Store
Release Proof: public version history plus current $214.99/$215 yearly price context.
Clutch
$40k-$200k+
Benchmark: simple-to-complex consumer app build context and agency-rate pricing.
GoodFirms
$5k-$20k+
Benchmark: annual maintenance range for most apps, used as operating-cost context.
Upwork
$25-$80/hr
Rate context: experienced mobile developer hourly-rate range used to model update workload.
AWS
$100-$1k/mo
Operating context: cloud pricing is pay-as-you-go support, not fixed proof of spend.
Maintenance context: operating and maintenance cost as a share of original build cost.
McKinsey
20%-30%
Velocity context: better tooling can reduce build and update cost and improve iteration speed.
PTB
Concept
Concept Context: timeline narrative, Gold Glove comparison framing, and product-value notes.